Universal Timeline
Every world on a single thread of time.
Every event, lifespan, and era you enter lands on one timeline, so you always know what happened first.
One timeline, every world
Build as many worlds as you like. They still share one timeline.
That means you can see a war on one planet next to a coronation on another, correctly ordered, even though the two places count years completely differently. Dates still display in the calendar they belong to.
Zoom from a night to an age
Pull back and ten thousand years fit on the screen. Push in and you are looking at the hours of a single evening. It is the same timeline the whole way down.
- Events with a start and an end draw as bars, not just points
- Lifespans sit alongside the events people lived through
- Eras band the background so you can see which age you are in
- Jump straight from anything on the timeline to its lore entry
It feeds the continuity check
The timeline is not a picture drawn on the side. It is the same dated data the Continuity Engine reads, which is why the two can never disagree with each other.